==Game Information==
The highly anticipated game Command & Conquer 3 Tiberium Wars is the next installment in the long running Real Time Strategy series from Electronic Arts.
Play as either the Global Defense Initiative (GDI) or The Brotherhood of NOD for control of Tiberium and the World.
==Version==
This report relates to the Demo and may or may not reflect the final release.
==Method==
The game has native support for widescreen resolutions, just use the video options menu.
To get resolutions such as 1280x768, which isn't supported natively, or any other custom resolution use this method:
First locate your C&C 3 directory(Default: C:\Program Files\Electronic Arts\Command & Conquer 3 Tiberium Wars Demo) then right click on the CNC3Demo.exe, create a shortcut anywhere you would like.
Now right click on the shortcut and select properties. The Target box should read:
"C:\Program Files\Electronic Arts\Command & Conquer 3 Tiberium Wars Demo\CNC3Demo.exe"
Add a space and enter: -xres 1280 -yres 768
Or any custom resolution you would like to use.
Your Target box should now look like this:
"C:\Program Files\Electronic Arts\Command & Conquer 3 Tiberium Wars Demo\CNC3Demo.exe" -xres 1280 -yres 768
==Screen change==
EA have finally given a PC game decent widescreen support.
5:4 to 16:9 is almost exactly Hor+, 16:9 has a a very slight amount of Vert-. It seems EA have optimized the game for these aspect ratios. 16:10 resolutions have a much larger Field of View overshot compared to 5:4, but especially large compared to 4:3.
16:9 also has a little FOV overshot compared to 4:3.
5:4 1280x1024 (Camera at maximum dolly out)
4:3 1024x768 (Camera at maximum dolly out)
In this screenshot you can clearly see there is an increase in both the Horizontal and Vertical Field of View:
16:10 1280x800 (Camera at maximum dolly out)
For 16:9 the game retains the Horizontal FOV but loses most of the Vertical FOV from the 16:10 screenshot, it is still a little overshot compared to 4:3 but almost Hor+ compared to 5:4.
16:9 1280x720 (Camera at maximum dolly out)
15:9 1280x768 Custom Resolution (Camera at maximum dolly out)
The next screenshots are from the exact location but with the camera at maximum dolly in:
5:4 1280x1024 (Camera at maximum dolly in)
4:3 1024x768 (Camera at maximum dolly in)
16:10 1280x800 (Camera at maximum dolly in)
16:9 1280x720 (Camera at maximum dolly in)
15:9 1280x768 Custom Resolution (Camera at maximum dolly in)
==Supported resolutions==
Resolutions that were tested: 1280x720, 1280x768, 1280x800, 1440x900
Resolutions tested by others: 1680x1050, 1920x1080, 1920x1200
==Singleplayer anomalies==
None that I could see.
==Multiplayer support==
The demo does not include Multiplayer.
==Aspect ratio support==
As said before 5:4 to 16:9 is almost Hor+, but 16:10 has a FOV overshot.
16:10 1280x800
16:9 1280x720
==HUD stretch==
The Hud does not stretch.
==Cut-scenes==
There are FMV's before the mission etc, they are Anamorphic.
4:3 1024x768
16:10 1280x800
16:9 1280x720
==Grading==
Calculated grade: B+
Major unresolved issues: None
Minor unresolved issues: None
Summary of widescreen-related flaws:
FOV overshoot on 16:10 resolutions
Manual solution for 1280x768
Cranky's coverage estimate: 100%