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Paddy the Wak
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Post subject: Left 4 Dead ... Centre Screen HUD ... Posted: Fri Nov 14, 2008 7:00 pm |
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Joined: Tue Jul 27, 2004 11:42 am Posts: 5416 Location: England
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Hi guys ...
Centre screen HUD for the Left 4 Dead ...
It is for 5040x1050 ...
EDIT : Latest 5040x1050 ... L4D 5040 x 1050 CenterScreen-HUD ... ... by A Small White Box
Backup your files
Place basechat.res in "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\left4dead\resource\UI"
Place hudlayout.res in "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\left4dead\scripts"
That is it ... enjoy ...
For 3840 x 1024 ... Downtown1 wrote: Ok, here is the 3840x1024 hud.. should be around for a while now. Extract to \Steam\steamapps\common\left 4 dead\left4dead\ L4D 3840 x 1024 CenterScreen-HUDThis sets pretty much everything you need to the center screen, unfortunately I could not figure out how to move kill notices (but those aren't too important anyway).
Unfortunately I can't find a way to change the size of the crosshair ...
I hope they give us back the console command that let you set a custom size for the crosshair.
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Here is what I changed such that if anyone wants to do the same for other resolutions they know what to change ...
To move the player (your) health info etc. ... in the ... HudLayout.res ... under the heading ... CHudLocalPlayerDisplay ...
I changed this line ... "xpos" "r125" ... to ... "xpos" "1400"
To move the other players info/health etc. (not you) ... in the same file ... under the heading ... CHudTeamDisplay
I changed the ... "xpos" "0" ... to ... "xpos" "780"
To move weapons/inventory part of the HUD ... in the same file ... under the heading ... HudWeaponSelection
I changed this line ... "xpos" "r98" ... to ... "xpos" "1440"
_________________ CPU - i7 • MB - X58 • GPU - 3 480's • RAM - 12GB DDR 3 • SSD - 160GB • HDD - 1TB • PS - 1200W • Speakers - FX5051 • Case - TJ07B • Monitors - 3 Dell 2405 FPW's
Last edited by Paddy the Wak on Thu Mar 26, 2009 11:55 am, edited 8 times in total.
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MobsterOO7
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Post subject: Posted: Fri Nov 14, 2008 7:07 pm |
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Joined: Tue Sep 19, 2006 10:25 am Posts: 1325 Location: New York
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Thanks for including the stuff you had to change Paddy. Is this mod specific to the resolution or does it work for all triplehead? I'm guessing it's specific to resolutions because that is the way my CSS HUD mod was.
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Paddy the Wak
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Post subject: Posted: Fri Nov 14, 2008 7:15 pm |
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Joined: Tue Jul 27, 2004 11:42 am Posts: 5416 Location: England
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np ...
I did say ... Quote: It is for 5040x1050 ... and ... Quote: Here is what I changed such that if anyone wants to do the same for other resolutions they know what to change ...

_________________ CPU - i7 • MB - X58 • GPU - 3 480's • RAM - 12GB DDR 3 • SSD - 160GB • HDD - 1TB • PS - 1200W • Speakers - FX5051 • Case - TJ07B • Monitors - 3 Dell 2405 FPW's
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Downtown1
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Post subject: Posted: Fri Nov 14, 2008 11:04 pm |
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Joined: Wed Aug 22, 2007 1:00 pm Posts: 482
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Paddy the Wak wrote: np ... I did say ... Quote: It is for 5040x1050 ... and ... Quote: Here is what I changed such that if anyone wants to do the same for other resolutions they know what to change ... 
Ok, so we know what values to change.. but how did you figure out what the new values should be? Trial and error, or can you explain the math behind it?
_________________ Core i7 860 // Antec CP-850 PSU // MSI P55-GD65 // 2 x 2TB WD RAID 1 // 4 x 2GB Corsair XMS3 DDR3 1600 // Gigabyte Radeon HD 5970 2GB // Antec P193 // 3 x NEC EA231WMi 23"
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Paddy the Wak
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Post subject: Posted: Sat Nov 15, 2008 3:39 am |
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Joined: Tue Jul 27, 2004 11:42 am Posts: 5416 Location: England
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Completely trial and error.
EDIT ...
An update to the game this morning put the HUD back to what it was before the changes.
I also found that the changes in the ... TeamDisplayHud.res ... were not necessary as the changes done there can be done in the ... HudLayout.res ... by modifying just one value.
I updated the first post to reflect this and you may need to re-download the file.
_________________ CPU - i7 • MB - X58 • GPU - 3 480's • RAM - 12GB DDR 3 • SSD - 160GB • HDD - 1TB • PS - 1200W • Speakers - FX5051 • Case - TJ07B • Monitors - 3 Dell 2405 FPW's
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Downtown1
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Post subject: Posted: Sun Nov 16, 2008 9:07 pm |
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Joined: Wed Aug 22, 2007 1:00 pm Posts: 482
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Paddy the Wak wrote: Completely trial and error.
EDIT ... An update to the game this morning put the HUD back to what it was before the changes. I also found that the changes in the ... TeamDisplayHud.res ... were not necessary as the changes done there can be done in the ... HudLayout.res ... by modifying just one value.
I updated the first post to reflect this and you may need to re-download the file.
Ah, ok.. I don't suppose you found a faster way of reloading the values in HudLayout.res without quitting and restarting the game either? Cause that is the park that irks me the most.
_________________ Core i7 860 // Antec CP-850 PSU // MSI P55-GD65 // 2 x 2TB WD RAID 1 // 4 x 2GB Corsair XMS3 DDR3 1600 // Gigabyte Radeon HD 5970 2GB // Antec P193 // 3 x NEC EA231WMi 23"
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MobsterOO7
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Post subject: Posted: Mon Nov 17, 2008 12:14 am |
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Joined: Tue Sep 19, 2006 10:25 am Posts: 1325 Location: New York
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Just alt tab out of the game and start up a new one to reload the file. That's what I did when making the centered HUD for CSS.
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Downtown1
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Post subject: Posted: Mon Nov 17, 2008 10:07 pm |
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Joined: Wed Aug 22, 2007 1:00 pm Posts: 482
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MobsterOO7 wrote: Just alt tab out of the game and start up a new one to reload the file. That's what I did when making the centered HUD for CSS.
You mean start a new local game? Or rejoin a server? That's good to hear, I'll try to adjust this asap for 3840x1024 then.
I made a centered hud for PVKII 2.1 and that was really annoying since they don't use half of the things in the Hudlayout.res and plus I kept having to quit and re-run the game after every change.
_________________ Core i7 860 // Antec CP-850 PSU // MSI P55-GD65 // 2 x 2TB WD RAID 1 // 4 x 2GB Corsair XMS3 DDR3 1600 // Gigabyte Radeon HD 5970 2GB // Antec P193 // 3 x NEC EA231WMi 23"
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mattsimis
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Post subject: Re: Left 4 Dead Demo ... Centre Screen HUD ... Posted: Tue Nov 18, 2008 1:50 pm |
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Joined: Fri Mar 19, 2004 9:19 am Posts: 232 Location: Ireland
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Paddy the Wak wrote: That is it ... enjoy ...  Lets hope we can do the same for the full game ... 
Seems to work for the full game too, thanks!
_________________ Win7 X64, 4GB DDR2, QX6850, 1x GTX280 1GB, Acer P223w 22", 2x Dell 2208WFP 22" - 5040x1050
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geniv2
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Post subject: Posted: Thu Nov 20, 2008 1:02 am |
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Joined: Sat Oct 04, 2008 11:49 pm Posts: 375
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how does the hud mod work for 4320x900
1050 don't work for my monitors 
_________________ -==--
Q6600 @3.2 ghz, 8gb ram, WinXP Pro sp2 32-bit.
Nvidia 9800Gx2, Th2G digital.
3x 24" BenQ GD24WD 16:10 LCD 1920x1200
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Downtown1
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Post subject: Posted: Sun Nov 23, 2008 6:51 pm |
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Joined: Wed Aug 22, 2007 1:00 pm Posts: 482
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3840x1024 HUD here
Ok guys, I updated this to work with 3840x1024.. also I went ahead and moved the infected HUD to the right spots as well as the voice chat icons.
http://rapidshare.com/files/172159869/l ... 0x1024.zip
Extract to
\Steam\steamapps\common\left 4 dead\left4dead\

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Unfortunately I tried but couldn't move the chat to the middle monitor (changing the settings related to Chat or MessageBox did nothing). There might still be a way to move the score panel from the left to the middle, but it's not very important IMO since you don't need to look at it often.
I think I also figured out how to modify these values for triplehead2go resolutions.. I got the voice placement correctly on my first try at least, so I'm assuming they are right.
For 3x1680x1050 you need to add 768 to every xpos value that you want to move to the middle
For 3x1280x1024 you need to add 600 to every xpos value that you want to move to the middle
If someone wants to try tweaking the original CFG that Paddy posted and test it for 3x1680x1050 with my suggestion of adding 768, then we can see if my hypothesis is correct.
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So what is my hypothesis?
The HudLayout.res file is made for 640x480. Whenever the resolutions changes then all values are automatically scaled according to this. But what if the aspect ratio changes?
I believe the values are locked to the height being 480, so for example if your resolution is 1280x1024 then to the hudlayout.res its like you have 600x480. If your resolution is 1024x768 then it's 640x480, if it's 1920x1200 then it's 768x480.
So basically that's how I got the 600 value and the 768 value is by getting the corresponding proportional resolution with a height of 480.
_________________ Core i7 860 // Antec CP-850 PSU // MSI P55-GD65 // 2 x 2TB WD RAID 1 // 4 x 2GB Corsair XMS3 DDR3 1600 // Gigabyte Radeon HD 5970 2GB // Antec P193 // 3 x NEC EA231WMi 23"
Last edited by Downtown1 on Wed Dec 10, 2008 3:09 pm, edited 2 times in total.
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-Deckard-
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Post subject: Posted: Sun Nov 23, 2008 8:27 pm |
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Joined: Sun Mar 11, 2007 6:15 pm Posts: 33
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For 3840x1025 use these values.. search the heading to make life easier.
To move weapons/inventory part of the HUD
HudWeaponSelection
"xpos" " 1100"
To move the player (your) health info etc.
CHudLocalPlayerDisplay
"xpos" " r725"
To move the other players info/health etc.
CHudTeamDisplay
"xpos" " 600"
Noticed theses values have been changed too, not sure what they all do
HudVoiceStatus
"xpos" " r730"
HudChat
"xpos " 610"
HudMessagePanel
"xpos" "720"
HudInfectedVOIP
"xpos" "r730"
HudIntensityGraph
"xpos" "675"
HudLeavingAreaWarning
"xpos" "610"
CItemPickupPanel
"xpos" "600"
Values taken from text file from Downtown1
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Downtown1
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Post subject: Posted: Mon Nov 24, 2008 3:10 am |
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Joined: Wed Aug 22, 2007 1:00 pm Posts: 482
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I changed quite a few other values (like voice record location, infected health/charge bar location) so I would just recommend readers copy & paste from my earlier post then changing every value manually.
For those interested in which values are important: I have not noticed a discernable effect for changing HudChat, HudMessagePane, HudIntensityGraph, HudLeavingAreaWarning, or CItemPanel.
All the other values should be evident from the name.
_________________ Core i7 860 // Antec CP-850 PSU // MSI P55-GD65 // 2 x 2TB WD RAID 1 // 4 x 2GB Corsair XMS3 DDR3 1600 // Gigabyte Radeon HD 5970 2GB // Antec P193 // 3 x NEC EA231WMi 23"
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Mach1.9pants
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Post subject: Posted: Mon Nov 24, 2008 2:45 pm |
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Joined: Sat Jul 28, 2007 11:24 pm Posts: 1406 Location: amongst the vines, NZ
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Thanks again Paddy. makes life a well of a lot easier. Had my first go last night with my clan, was good until my patchy 'net connection meant I kept loosing the server grrrrrrrrrrrrr
_________________ Old Toy: Tornado F3: 2xRB199 @32,000lbs ;) Current Toy: Win7 Pro 64bit: DD Torture Rack: HX1000W: MSI P55 GD65: i7 860 @4: 5870 @950/5100: 4GB @1500: 128GB SSD + 2TB: Xtatic H/set: G9: G15: G25: TM TStickX: TrIR4: 3x24" Dell @5760x1200
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Downtown1
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Post subject: Posted: Mon Nov 24, 2008 4:07 pm |
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Joined: Wed Aug 22, 2007 1:00 pm Posts: 482
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All right updated 3840x1024 HUD (or anyone using that aspect ratio)...
Things fixed:
all health bars, all charge bars, all weapon locations, all voice icon locations (both for survivor and infected), chat box and chat history
Things remaining to be fixed:
Death notices (most important IMO, changing HudDeathNotice in HudLayout.res does not work though), maybe but unlikely scoreboard panel (tried editing ScoreBoard.res but there are too many values to experiment with them all), lastly crosshair size (doesn't appear to be a HUD option unfortunately, maybe if we replace the crosshair texture with a smaller one?).
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http://rapidshare.com/files/172159869/l ... 0x1024.zip
I commented above every value that I changed (what it does etc) and it has the old value there too for reference.
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If anyone here wants to test 5040x1050 then I could probably make a version for that too, however I can't test it myself since I only have 3840x1024.
Just to repeat, one pretty much just needs to add 768 to every xpos value to fix it for WS, and 600 to fix it for non-WS.
_________________ Core i7 860 // Antec CP-850 PSU // MSI P55-GD65 // 2 x 2TB WD RAID 1 // 4 x 2GB Corsair XMS3 DDR3 1600 // Gigabyte Radeon HD 5970 2GB // Antec P193 // 3 x NEC EA231WMi 23"
Last edited by Downtown1 on Wed Dec 10, 2008 3:10 pm, edited 1 time in total.
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