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 Post subject: Battlefield Bad Company 2 "V-FOV" can be set in ini
PostPosted: Thu Jan 21, 2010 3:47 pm 
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Seems like DICE will be getting another "Narrow minded" award for Battlefield Bad Company 2.

According to DICE's Senior Designer:

http://twitter.com/Demize99

Quote:
Having a different FOV for different players is a balance issue. I've played lots of pc and I don't feel the fov is restricted.


According to this slide: viewtopic.php?f=64&t=18046&start=0 the game was supposed to work with 3 screens, i guess they are backing down...

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 Post subject: Re: Battlefield Bad Company 2 locked to FOV 60 :(
PostPosted: Thu Jan 21, 2010 4:55 pm 
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Oh that sucks a lot :cry:

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 Post subject: Re: Battlefield Bad Company 2 locked to FOV 60 :(
PostPosted: Thu Jan 21, 2010 5:28 pm 
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Common dopefish...


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 Post subject: Re: Battlefield Bad Company 2 locked to FOV 60 :(
PostPosted: Thu Jan 21, 2010 8:35 pm 
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If that is true they won't be getting my money. :-/

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 Post subject: Re: Battlefield Bad Company 2 locked to FOV 60 :(
PostPosted: Thu Jan 21, 2010 8:40 pm 
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Man I hope that isn't true, will find out on or about the 28th though!

This is after 'someone-DICE' said it wasn't a problem, just like better mice etc.... if someone could find that quote I would be much appreciative. I will throw it back at Demize! :evil:

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 Post subject: Re: Battlefield Bad Company 2 locked to FOV 60 :(
PostPosted: Fri Jan 22, 2010 1:33 am 
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I'm not sure. If they do lock the PC version to 60, I may not make a fix as long as it still supports surround. It will be just like CoD4/5/6, where I simply correct the aspect-ratio (if BC2 needs it), but not the FOV. I'll respect their design choices.

When they open beta for everyone, voice your opinions loudly. :)

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 Post subject: Re: Battlefield Bad Company 2 locked to FOV 60 :(
PostPosted: Fri Jan 22, 2010 1:41 am 
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Wait, all you did was correct the aspect ratio in MW2? It looks like I can see more with eyefinity than without... :?:


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 Post subject: Re: Battlefield Bad Company 2 locked to FOV 60 :(
PostPosted: Fri Jan 22, 2010 2:29 am 
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fatlazyhomer wrote:
Wait, all you did was correct the aspect ratio in MW2? It looks like I can see more with eyefinity than without... :?:


Thats what I thought too. If a BC2 fix turned out like MW2 then I for one could live with that :-)

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 Post subject: Re: Battlefield Bad Company 2 locked to FOV 60 :(
PostPosted: Fri Jan 22, 2010 2:53 am 
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FFS! 60 is just to narrow.

So I guess that means it will be VERT-? Or have I confused something?

60 FOV is too small regarless of what Aspect it is.

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 Post subject: Re: Battlefield Bad Company 2 locked to FOV 60 :(
PostPosted: Fri Jan 22, 2010 3:23 am 
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They're likely referring to a vertical FOV of 60, so the game will still be hor-/+. CoD4/5/6 use a vertical FOV of 65 by default. I found CoD acceptable. 60 is definitely more narrow, but it might be fine. When you get a chance to play the beta, see for yourselves.

However, BC1 was definitely very narrow on the 360 (and that was from sitting farther away). I hope it's wider than BC1's default FOV.


Edit:
Here's some shots of BC1. It might be a little difficult to see the narrow vision in these shots.


Image Image Image Image Image Image

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 Post subject: Re: Battlefield Bad Company 2 locked to FOV 60 :(
PostPosted: Fri Jan 22, 2010 4:36 am 
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I twittered the DICE chap about Eyefinity support & he posted this...

"Yes we support Eyefinity by ATI. Yes the FOV is rendered differently in 4:3 and 16:9." http://twitter.com/Demize99

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 Post subject: Re: Battlefield Bad Company 2 locked to FOV 60 :(
PostPosted: Fri Jan 22, 2010 5:01 am 
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fatlazyhomer wrote:
Wait, all you did was correct the aspect ratio in MW2? It looks like I can see more with eyefinity than without... :?:


Tiff_leeuk created a FOV changer for MW2 SP (there is a MP version out too, not by him), this tool can run with widescreenfixer for best possible results :

viewtopic.php?f=61&t=17838&start=0

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 Post subject: Re: Battlefield Bad Company 2 locked to FOV 60 :(
PostPosted: Fri Jan 22, 2010 5:45 am 
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shockabuku wrote:
I twittered the DICE chap about Eyefinity support & he posted this...

"Yes we support Eyefinity by ATI. Yes the FOV is rendered differently in 4:3 and 16:9." http://twitter.com/Demize99


This is basically what I just stated in the post before yours, too.

repi said "BC2PC on a 16:10 monitor will result in a wider horizontal FOV compared to 4:3 because of the higher aspect ratio"

So this is exactly like I stated. The vertical FOV will still likely be 60 (if it's not adjustable), but the horizontal FOV will change based on your aspect-ratio. This is exactly the same as how CoD works.

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 Post subject: Re: Battlefield Bad Company 2 locked to FOV 60 :(
PostPosted: Fri Jan 22, 2010 7:17 am 
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So...sounds like this isn't as bad as we feared then?

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 Post subject: Re: Battlefield Bad Company 2 locked to FOV 60 :(
PostPosted: Fri Jan 22, 2010 8:11 am 
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Good, getting interested again, when you guys get the Beta, let us know :)

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