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Paddy the Wak
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Post subject: Posted: Tue Aug 21, 2007 10:45 am |
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Joined: Tue Jul 27, 2004 11:42 am Posts: 5416 Location: England
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Over on the 2K forum there is this guy ... dandragonrage ... he has a widescreen and he is complaining about us complaining ... he doesn't half come across as a idiot ...
He has just said that widescreen is not about FOV at all ...
AND it seems he hasn't even played it as it crashes out when he tries to play ...
Take a look he is very amusing ... http://forums.2kgames.com/forums/showth ... post118631
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Last edited by Paddy the Wak on Tue Aug 21, 2007 10:48 am, edited 1 time in total.
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eZ`
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Post subject: Posted: Tue Aug 21, 2007 10:47 am |
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Joined: Sun Sep 24, 2006 10:57 am Posts: 1778 Location: Midlands, UK
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I love how some of the people at the start of the thread just couldn't figure out how you can take TWO screenshots in two different aspect ratios. You must be some kind of mad science professor right??
It's pretty strange that 2K specifically say they're implementing it properly, then it turns out to be wrong.  Someone messed up I guessed.
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Paddy the Wak
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Post subject: Posted: Tue Aug 21, 2007 10:49 am |
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Joined: Tue Jul 27, 2004 11:42 am Posts: 5416 Location: England
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eZ` wrote: You must be some kind of mad science professor right?? ... of course ... 
_________________ CPU - i7 • MB - X58 • GPU - 3 480's • RAM - 12GB DDR 3 • SSD - 160GB • HDD - 1TB • PS - 1200W • Speakers - FX5051 • Case - TJ07B • Monitors - 3 Dell 2405 FPW's
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Paradigm Shifter
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Post subject: Posted: Tue Aug 21, 2007 10:50 am |
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Joined: Tue Oct 14, 2003 7:52 am Posts: 11611
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I've spotted exactly the same 'stop being such a bunch of whiny bitches' post under different names on two different forums and Digg, now. 
_________________ Dell Studio 17 - P8600 - 4GB - Radeon 3650 - 570GB - WXGA+ Core i7 920 @ 3.8GHz - 6GB - GTX460 SLI - 4TB - nVidia Surround - 6064x1200
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Gabbo
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Post subject: Posted: Tue Aug 21, 2007 11:00 am |
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Joined: Sat Dec 24, 2005 5:13 am Posts: 929 Location: Los Angeles, CA
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What they don't understand is that we are not "Bitching and whining". We are bringing up what we see as an easily fixed issue in the game. I, for one, am still buying this after work today and plan on enjoying the hell out of it. If they fix the issue post-release like S.T.A.L.K.E.R., then I will be even more happy.
It is arguable that as long as the aspect ratio is correct (i.e. not stretched) than this is officially "widescreen support". I actually agree that it is "widescreen support", but it is not "ideal widescreen support". It doesn't help though that their lead developer specifically said that "Widescreen will see more".
_________________ Specs: Main System: ASUS P5N32-E SLI 680i|Quad Core Q6600 @ 3.0Ghz|6GB DDR2-800|GTX 280|Antec P180|TEC Cooling|Ageia PhysX P1|Westinghouse LVM 37w3 37" 1080p :: HTPC:|Athlon 4200 X2|2GB PC3200|ATI X1900XT|Toshiba 50" RP HDTV
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packerfan
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Post subject: Posted: Tue Aug 21, 2007 11:18 am |
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Joined: Tue Mar 21, 2006 9:09 pm Posts: 2758 Location: In front of my T240HD and Macbook Pro
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Yea... I agree with Gabbo, if they can make widescreen in vert- how much harder can it be to change the widescreen method slightly so it becomes hor+... so many games have had flawless support, even ones that don't support it natively, so why can't games that support widescreen natively have hor+
_________________ Samsung T240HD | Apple Macbook Pro (Classic) | 2.4ghz C2D | 4GB RAM | 500GB WD HDD | 15.4" 1440x900 LED Backlit | 8600M GT 256MB | OSX Snow Leopard 10.6.4 | 7 Home Premium | VX Revolution Camera: Canon S3IS with Sandisk Extreme III 2GB SD card TF2, L4D2, Burnout Paradise, Bioshock 2, Mass Effect 1
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StormSurge
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Post subject: Posted: Tue Aug 21, 2007 11:35 am |
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| 2D |

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Joined: Tue Aug 21, 2007 11:28 am Posts: 2 Location: Connecticut
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Howdy all!
Guess how I discovered this forum?
I am the proud owner of two widescreen TVs ( a 55" Samsung DLP & a 36" Vizio LCD, which is where my 360 is used), but I'm a technical moron. All I know is that I have the 360 (& HD-DVD player) hooked up with the component cables & the cable is hooked up with HDMI. That's as technical as I get.
I have some questions that I'm hoping the more mature & sensible folks that populate this forum can answer with regards to Bioshock. I bought the game this morning before work & am eagerly anticipating heading home tonight to play. Then I heard about this widescreen issue. Here goes my questions:
1. I've played the demo & loved it. Does anyone know if the retail version looks the same as the demo? I didn't notice anything terrible with the demo, so if it looks like that, I'll be good. (See my note about lacking technical knowledge.)
2. If not, do you anticipate 2K releasing a patch soon that will fix the issue?
I appreciate any answers & look forward to learning some good stuff about my TVs from this forum!
Thanks in advance!
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P-Storm
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Post subject: Posted: Tue Aug 21, 2007 11:38 am |
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Joined: Sun Dec 24, 2006 12:56 pm Posts: 1244
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2k forums have it hard, did get 5 minutes database errors  .
If they implent true widescreen then there is nothing wrong. Paddy, could you make (or get) that true widescreen picture, with normal- 16:9, 16:10 and triplehead resolutions  . So we can show them how it is done the good way 
_________________ Intel e8400; Geforce 8800 GTS 640mb; p5k SE/EPU; Tagan 460W
P-Storms blog
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packerfan
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Post subject: Posted: Tue Aug 21, 2007 11:39 am |
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Joined: Tue Mar 21, 2006 9:09 pm Posts: 2758 Location: In front of my T240HD and Macbook Pro
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Here is an example of half life 2 a certified game in a paddy-esqe screen shot overlay... though it still isnt as good as his... (the screen shots didn't seem to line up perfect and there is a bit of red on the bottom...
Notes: You do not gain any vertical height in half life 2 only horizontal.. the red band is from how the screen shots were merged and aligned...
Also the HUD in the red screen shot does continue under the non red screen shot but because of how they are merged it looks like it cuts off...

_________________ Samsung T240HD | Apple Macbook Pro (Classic) | 2.4ghz C2D | 4GB RAM | 500GB WD HDD | 15.4" 1440x900 LED Backlit | 8600M GT 256MB | OSX Snow Leopard 10.6.4 | 7 Home Premium | VX Revolution Camera: Canon S3IS with Sandisk Extreme III 2GB SD card TF2, L4D2, Burnout Paradise, Bioshock 2, Mass Effect 1
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P-Storm
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Post subject: Posted: Tue Aug 21, 2007 11:42 am |
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Joined: Sun Dec 24, 2006 12:56 pm Posts: 1244
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Yeah, i will look if i can make a screen where the aspects are explained correctly 
_________________ Intel e8400; Geforce 8800 GTS 640mb; p5k SE/EPU; Tagan 460W
P-Storms blog
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Paradigm Shifter
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Post subject: Posted: Tue Aug 21, 2007 11:43 am |
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Joined: Tue Oct 14, 2003 7:52 am Posts: 11611
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StormSurge -
Welcome to the forums!
1) The retail game will probably look exactly the same as the demo in that regard.
2) From the sounds of things, if they decide to patch it, they'll do it reasonably soon. 
_________________ Dell Studio 17 - P8600 - 4GB - Radeon 3650 - 570GB - WXGA+ Core i7 920 @ 3.8GHz - 6GB - GTX460 SLI - 4TB - nVidia Surround - 6064x1200
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Gabbo
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Post subject: Posted: Tue Aug 21, 2007 11:48 am |
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Joined: Sat Dec 24, 2005 5:13 am Posts: 929 Location: Los Angeles, CA
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StormSurge wrote: Howdy all! Guess how I discovered this forum? I am the proud owner of two widescreen TVs ( a 55" Samsung DLP & a 36" Vizio LCD, which is where my 360 is used), but I'm a technical moron. All I know is that I have the 360 (& HD-DVD player) hooked up with the component cables & the cable is hooked up with HDMI. That's as technical as I get. I have some questions that I'm hoping the more mature & sensible folks that populate this forum can answer with regards to Bioshock. I bought the game this morning before work & am eagerly anticipating heading home tonight to play. Then I heard about this widescreen issue. Here goes my questions: 1. I've played the demo & loved it. Does anyone know if the retail version looks the same as the demo? I didn't notice anything terrible with the demo, so if it looks like that, I'll be good. (See my note about lacking technical knowledge.) 2. If not, do you anticipate 2K releasing a patch soon that will fix the issue? I appreciate any answers & look forward to learning some good stuff about my TVs from this forum! Thanks in advance!
If the demo didn't bother you, than you are golden my man. I personally loved the demo, but it does bother me that the field of view is so zoomed in. It just feels a bit awkward.
I am SO picking this up at lunch though.
_________________ Specs: Main System: ASUS P5N32-E SLI 680i|Quad Core Q6600 @ 3.0Ghz|6GB DDR2-800|GTX 280|Antec P180|TEC Cooling|Ageia PhysX P1|Westinghouse LVM 37w3 37" 1080p :: HTPC:|Athlon 4200 X2|2GB PC3200|ATI X1900XT|Toshiba 50" RP HDTV
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P-Storm
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Post subject: Posted: Tue Aug 21, 2007 11:52 am |
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Joined: Sun Dec 24, 2006 12:56 pm Posts: 1244
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Can't find that example picture right now, maybe if paddy or somebuddy else read this, post it here
Some explaining here
_________________ Intel e8400; Geforce 8800 GTS 640mb; p5k SE/EPU; Tagan 460W
P-Storms blog
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Paddy the Wak
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Post subject: Posted: Tue Aug 21, 2007 11:53 am |
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Joined: Tue Jul 27, 2004 11:42 am Posts: 5416 Location: England
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StormSurge ... welcome ...
Just wanted to add ... if 2K don't fix this (I think they will) our WSGF buddie Racer_S is looking to make a hack to fix this for us ...
He is well known for making FOV hacks ... it is not always possible he usually sorts it.
Even if 2K do fix this for widescreen users I'm also pretty sure that it won't fix it for TripleHead users ... so I and quite a few others need Racer_S to make that hack ...
Lets hope Racer_S and/or 2K fix this some how.
_________________ CPU - i7 • MB - X58 • GPU - 3 480's • RAM - 12GB DDR 3 • SSD - 160GB • HDD - 1TB • PS - 1200W • Speakers - FX5051 • Case - TJ07B • Monitors - 3 Dell 2405 FPW's
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vizionblind
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Post subject: Posted: Tue Aug 21, 2007 11:57 am |
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| All the Rage |

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Joined: Sun May 02, 2004 10:46 am Posts: 14
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what is chris kline's email?
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