WSGF Site Logo
WSGF Site Logo
WSGF Site Logo
WSGF Site Logo
  - Widescreen Gaming
  - ATI Eyefinity
  - NVIDIA 3DVS
  - TripleHead2Go
WSGF Site Logo
  - Articles
  - Featured Reviews
  - Ramblings of a Moron
WSGF Site Logo
  - Games
  - Monitors
WSGF Site Logo
  - FOV & Aspect Calc
  - TF2/L4D2 Multi-Mon HUD
  - Downloads
  - Racer_S Hacks & Mods
WSGF Site Logo
  - Insider Gallery
  - Comparison Screenshots
  - Videos
  - Wallpapers

 
* Login
* Register

* Search

View unanswered posts
View active topics

Delete all board cookies
The team


 

Advanced Search

Install WSGF OpenSearch
Plugin for IE8/FF



 

 
ATI Radeon Eyefinity CFX Benchmarks

ATI Radeon HD 5670, HD 5550 & HD 5450 Review

ATI Radeon HD 5770 & HD 5750 Review

ATI Radeon HD 5850 & HD 5830 Review

ATI Radeon Eyefinity6, CFX & HD 5970 Review

Comparison of Radeon HD5870 with Catalyst 9.11 vs. 10.3 Preview

Radeon HD5870 Eyefinity Baseline in Win7

PhysX and AA analysis of Batman:AA with a GeForce GTX295

Complete Benchmark Suite

 







Search for:

Post new topic Reply to topic  [ 4 posts ] 

Print view Previous topic | Next topic 
Author Message
 Post subject: Soldier of Fortune 1
PostPosted: Sat Apr 12, 2008 11:59 pm 
2D
2D
Offline

Joined: Sat Apr 12, 2008 11:53 pm
Posts: 3
Is there any way to set Soldier of Fortune 1 (Platinum Edition) to fit a 1680x1050 resolution?

I can only seem to set it to 4:3 aspect ratio resolutions. Is there any way around this? It's a Quake 2 derivative game... pretty old for Widescreen gaming.


Top
 Profile  
   
 Post subject:
PostPosted: Sun Apr 13, 2008 4:18 am 
Insider
Insider
User avatar
Offline

Joined: Mon Mar 20, 2006 11:01 pm
Posts: 1382
Location: Vancouver Island
Hm did you try the Quake 2 solution ?

http://www.widescreengamingforum.com/fo ... php?t=5125

I remember being able to do quite a lot with that games' console.

_________________
Q9550 3.6ghz - DFI P35-T2RL - 4x1GB XTS2 - XFX 5870 1GB - 1x Dell U2410 & 2x HP L2445m - 2x500gb 7200.12 sata - Corsair hx850w
Razer Copperhead - DVDRW Samsung-somethin-or-other - GSA-E60L - HAF 922 - Apple Aluminum Keyboard - XFI Xtremegamer - Logitech x-540 - Sennheiser RS136


Top
 Profile  
   
 Post subject:
PostPosted: Sun Apr 13, 2008 8:35 am 
2D
2D
Offline

Joined: Sat Apr 12, 2008 11:53 pm
Posts: 3
mikeh wrote:
Hm did you try the Quake 2 solution ?

http://www.widescreengamingforum.com/fo ... php?t=5125

I remember being able to do quite a lot with that games' console.


set r_customheight/width and set fov don't seem to work period.

set gl_mode -1 makes it 640x480

Let me try one thing though... since it is very similar to the commands used for the Doom 3 engine... I had a similar problem with Doom 3 turning it into 640x480.

... Nope, that did not work either.


Top
 Profile  
   
 Post subject:
PostPosted: Sun Apr 13, 2008 10:17 am 
Insider
Insider
Offline

Joined: Sun Nov 06, 2005 10:16 pm
Posts: 4314
The Quake II solution won't help. That solution isn't for Quake II, but for a source port of Quake II where they added support for custom resolutions. SoF isn't open source, so we won't see custom resolution support in it any time soon.

_________________
The cranky hermit's page: Year-by-year analysis of the finest gaming has to offer, and (eventually) more!
Core 2 Duo 2.53 Ghz
2GB DDR2-1066
Geforce 9600GT 512MB


Top
 Profile  
   
Display posts from previous:  Sort by  

Post new topic Reply to topic  [ 4 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
© The Widescreen Gaming Forum (WSGF) 2003-2010. All Rights Reserved.