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 Post subject: Unreal Tournament 3 Beta
PostPosted: Fri Oct 12, 2007 3:46 pm 
All the Rage
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Well, just like in Bioshock (and pretty much in every UE3 game, from what I've heard) the widescreen FOV is messed up in UT3 beta. Screenshots:

Image

I hope they get it right for the final version, but if not... we is need teh hax. :<

Edit: With the "fov 100" command:

Image

Strangely, it doesn't effect the gun though.


Last edited by JulianP on Fri Oct 12, 2007 6:14 pm, edited 2 times in total.

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PostPosted: Fri Oct 12, 2007 4:01 pm 
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Welcome to the forum .... 8)

Yep ... here is where this was reported first ... pants stuff from Epic.

You can alter it though in UT III up to a maximum of 100 ...
Bring down the console by pressing the Tab key and type in ...

fov 100


I don't know if this will fix it correctly though as I have only tried it in TrilpleHead and it isn't enough for Triplehead and I can't find a way to make it stay at the chosen FOV.
It resets once you die.

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Last edited by Paddy the Wak on Fri Oct 12, 2007 4:35 pm, edited 1 time in total.

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PostPosted: Fri Oct 12, 2007 4:18 pm 
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Thanks. :) I was following the whole Bioshock thing, but I just never got around to registering here.

I tried it and it does work. 100 seems to be just right for 16:10. ^_^
Even so, the reseting is annoying.

I'll add a screenshot where the "fov 100" command is being used.


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PostPosted: Fri Oct 12, 2007 4:38 pm 
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Thanks for the screenshot ... it seems 16:9 users are out of luck then if the fov 100 seems so right for 16:10 and won't go any wider ... :(

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PostPosted: Fri Oct 12, 2007 5:14 pm 
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that wont work properly im afraid... every time you respawn it resets back to 90.... surprise surprise :evil:


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PostPosted: Fri Oct 12, 2007 5:54 pm 
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baracus2k wrote:
that wont work properly im afraid... every time you respawn it resets back to 90.... surprise surprise :evil:
I did say that ... :wink:
Paddy the Wak wrote:
... I can't find a way to make it stay at the chosen FOV.
It resets once you die.

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PostPosted: Fri Oct 12, 2007 6:17 pm 
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Uploaded a better pic, inspired by the one for Bioshock :)


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 Post subject:
PostPosted: Fri Oct 12, 2007 6:39 pm 
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Paddy the Wak wrote:
baracus2k wrote:
that wont work properly im afraid... every time you respawn it resets back to 90.... surprise surprise :evil:
I did say that ... :wink:
Paddy the Wak wrote:
... I can't find a way to make it stay at the chosen FOV.
It resets once you die.

oops didnt notice... still this sucks... i really expected better from epic


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PostPosted: Fri Oct 12, 2007 6:52 pm 
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After the numerous deletions of the widescreen threads on the Epic forums, it's not a huge surprise.

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 Post subject:
PostPosted: Fri Oct 12, 2007 7:24 pm 
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so lets digg this too and get a that screen shot to Kotaku :D


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 Post subject:
PostPosted: Fri Oct 12, 2007 11:10 pm 
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Anyone tried changing the line "FOVAngle=90.000000" yet that’s within "UTEngine.ini" located:

Vista
"X:\Users\UserName\Documents\my games\Unreal Tournament 3 Demo\UTGame\Config"

Xp (guessing)
"X:\Documents and Settings\UserName\My Documents\my games\Unreal Tournament 3 Demo\UTGame\Config"

Just to see first if it works then second if it overwrites or not, there is also a reference to default fov for online play within the "UTGame.ini" in the same folder, I would presume that’s the one that would mess up though if it’s a server controlled option to adjust FOV.

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 Post subject:
PostPosted: Fri Oct 12, 2007 11:18 pm 
Screaming Banshee
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heh some one post this over on epics forums


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PostPosted: Sat Oct 13, 2007 1:05 am 
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It truly is a sad day for PC gamers when such a classic that is UT has turned into such pathetic console leftovers.

The lack of effort by Epic put in to this supposed AAA PC game is appalling.

Now we know why all those threads on Epics site were deleted. Lame.

Edit: I see a large discussion is already underway on the widescreen issue.
http://utforums.epicgames.com/showthread.php?t=578675


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PostPosted: Sat Oct 13, 2007 2:48 am 
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Badmagic ... that "FOVAngle=90.000000" is for the Editor Engine.
the only way to change it is as described above and that isn't good enough as it won't go over 100 and it resets when you die.

At 100 the FOV it isn't good enough for anything over 16:10 ... so ... 16:9 and TripleHead users are out of luck.

How long have I been saying this about this UTIII engine ?
Every UT III title to date has had a widescreen related problem.

:lol: ... and 2K (Bioshock) said it was a design decision ... :lol: ... you have to laugh at the PR nonsense.

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 Post subject:
PostPosted: Sat Oct 13, 2007 7:19 am 
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I tried changing the FOV through console commands and I found that it is locked to values ranging between 80 and 100. (Haven't tried the .ini file myself, but I'm not holding my breath for it.)

Personally I like an FOV of 108 for 16:10 and 120 for 16:9, so I hope a solution will be found that will work online.


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