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JulianP
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Post subject: Unreal Tournament 3 Beta Posted: Fri Oct 12, 2007 3:46 pm |
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Joined: Fri Oct 12, 2007 3:07 pm Posts: 10
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Well, just like in Bioshock (and pretty much in every UE3 game, from what I've heard) the widescreen FOV is messed up in UT3 beta. Screenshots:
I hope they get it right for the final version, but if not... we is need teh hax. :<
Edit: With the "fov 100" command:
Strangely, it doesn't effect the gun though.
Last edited by JulianP on Fri Oct 12, 2007 6:14 pm, edited 2 times in total.
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Paddy the Wak
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Post subject: Posted: Fri Oct 12, 2007 4:01 pm |
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Joined: Tue Jul 27, 2004 11:42 am Posts: 5324 Location: UK
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Welcome to the forum ....
Yep ... here is where this was reported first ... pants stuff from Epic.
You can alter it though in UT III up to a maximum of 100 ...
Bring down the console by pressing the Tab key and type in ...
fov 100
I don't know if this will fix it correctly though as I have only tried it in TrilpleHead and it isn't enough for Triplehead and I can't find a way to make it stay at the chosen FOV.
It resets once you die.
_________________ i7 • EVGA X58 Classified • 1000W Corsair • 2 x 150Gb Raptor X • 6 GB Corsair DDR 3 • 2 x 1GB EVGA GTX 280 FTW • X-Fi • Altec Lansing FX5051 • Silverstone TJ07B • TH2G-D • 3 x Dell 2405 FPW
Last edited by Paddy the Wak on Fri Oct 12, 2007 4:35 pm, edited 1 time in total.
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JulianP
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Post subject: Posted: Fri Oct 12, 2007 4:18 pm |
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Joined: Fri Oct 12, 2007 3:07 pm Posts: 10
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Thanks.  I was following the whole Bioshock thing, but I just never got around to registering here.
I tried it and it does work. 100 seems to be just right for 16:10. ^_^
Even so, the reseting is annoying.
I'll add a screenshot where the "fov 100" command is being used.
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Paddy the Wak
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Post subject: Posted: Fri Oct 12, 2007 4:38 pm |
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Joined: Tue Jul 27, 2004 11:42 am Posts: 5324 Location: UK
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Thanks for the screenshot ... it seems 16:9 users are out of luck then if the fov 100 seems so right for 16:10 and won't go any wider ... 
_________________ i7 • EVGA X58 Classified • 1000W Corsair • 2 x 150Gb Raptor X • 6 GB Corsair DDR 3 • 2 x 1GB EVGA GTX 280 FTW • X-Fi • Altec Lansing FX5051 • Silverstone TJ07B • TH2G-D • 3 x Dell 2405 FPW
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baracus2k
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Post subject: Posted: Fri Oct 12, 2007 5:14 pm |
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| All the Rage |

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Joined: Fri Oct 12, 2007 5:12 pm Posts: 14
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that wont work properly im afraid... every time you respawn it resets back to 90.... surprise surprise 
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Paddy the Wak
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Post subject: Posted: Fri Oct 12, 2007 5:54 pm |
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Joined: Tue Jul 27, 2004 11:42 am Posts: 5324 Location: UK
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baracus2k wrote: that wont work properly im afraid... every time you respawn it resets back to 90.... surprise surprise  I did say that ... Paddy the Wak wrote: ... I can't find a way to make it stay at the chosen FOV. It resets once you die.
_________________ i7 • EVGA X58 Classified • 1000W Corsair • 2 x 150Gb Raptor X • 6 GB Corsair DDR 3 • 2 x 1GB EVGA GTX 280 FTW • X-Fi • Altec Lansing FX5051 • Silverstone TJ07B • TH2G-D • 3 x Dell 2405 FPW
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JulianP
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Post subject: Posted: Fri Oct 12, 2007 6:17 pm |
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Joined: Fri Oct 12, 2007 3:07 pm Posts: 10
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Uploaded a better pic, inspired by the one for Bioshock 
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baracus2k
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Post subject: Posted: Fri Oct 12, 2007 6:39 pm |
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| All the Rage |

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Joined: Fri Oct 12, 2007 5:12 pm Posts: 14
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Paddy the Wak wrote: baracus2k wrote: that wont work properly im afraid... every time you respawn it resets back to 90.... surprise surprise  I did say that ... Paddy the Wak wrote: ... I can't find a way to make it stay at the chosen FOV. It resets once you die.
oops didnt notice... still this sucks... i really expected better from epic
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eZ`
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Post subject: Posted: Fri Oct 12, 2007 6:52 pm |
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Joined: Sun Sep 24, 2006 10:57 am Posts: 1627 Location: Midlands, UK
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After the numerous deletions of the widescreen threads on the Epic forums, it's not a huge surprise.
_________________ //GA-EX58-UD3R // i7 920 D0 @ 3.8ghz // 6GB Patriot Viper PC3-12800// HD 4870 512MB // 320GB+500GB WD-AAKS + 1TB Samsung F1 // Dell 24" S2409W+LG 204WT // Asus Xonar DX // Logitech X-530 5.1 \\ // widescreenbabes.com
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Elios
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Post subject: Posted: Fri Oct 12, 2007 7:24 pm |
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| Screaming Banshee |

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Joined: Tue Aug 21, 2007 1:47 pm Posts: 288
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so lets digg this too and get a that screen shot to Kotaku 
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Badmagic
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Post subject: Posted: Fri Oct 12, 2007 11:10 pm |
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| Big Bad Voodoo Daddy |

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Joined: Tue Aug 21, 2007 7:20 pm Posts: 33
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Anyone tried changing the line "FOVAngle=90.000000" yet that’s within "UTEngine.ini" located:
Vista
"X:\Users\UserName\Documents\my games\Unreal Tournament 3 Demo\UTGame\Config"
Xp (guessing)
"X:\Documents and Settings\UserName\My Documents\my games\Unreal Tournament 3 Demo\UTGame\Config"
Just to see first if it works then second if it overwrites or not, there is also a reference to default fov for online play within the "UTGame.ini" in the same folder, I would presume that’s the one that would mess up though if it’s a server controlled option to adjust FOV.
_________________ "Whatever blows your hair back."
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Elios
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Post subject: Posted: Fri Oct 12, 2007 11:18 pm |
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| Screaming Banshee |

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Joined: Tue Aug 21, 2007 1:47 pm Posts: 288
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heh some one post this over on epics forums
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Destroy
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Post subject: Posted: Sat Oct 13, 2007 1:05 am |
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| Riva Las Vegas |

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Joined: Sat May 14, 2005 11:54 am Posts: 95
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It truly is a sad day for PC gamers when such a classic that is UT has turned into such pathetic console leftovers.
The lack of effort by Epic put in to this supposed AAA PC game is appalling.
Now we know why all those threads on Epics site were deleted. Lame.
Edit: I see a large discussion is already underway on the widescreen issue.
http://utforums.epicgames.com/showthread.php?t=578675
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Paddy the Wak
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Post subject: Posted: Sat Oct 13, 2007 2:48 am |
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Joined: Tue Jul 27, 2004 11:42 am Posts: 5324 Location: UK
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Badmagic ... that "FOVAngle=90.000000" is for the Editor Engine.
the only way to change it is as described above and that isn't good enough as it won't go over 100 and it resets when you die.
At 100 the FOV it isn't good enough for anything over 16:10 ... so ... 16:9 and TripleHead users are out of luck.
How long have I been saying this about this UTIII engine ?
Every UT III title to date has had a widescreen related problem.
:lol: ... and 2K (Bioshock) said it was a design decision ... ... you have to laugh at the PR nonsense.
_________________ i7 • EVGA X58 Classified • 1000W Corsair • 2 x 150Gb Raptor X • 6 GB Corsair DDR 3 • 2 x 1GB EVGA GTX 280 FTW • X-Fi • Altec Lansing FX5051 • Silverstone TJ07B • TH2G-D • 3 x Dell 2405 FPW
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capable heart
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Post subject: Posted: Sat Oct 13, 2007 7:19 am |
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| All the Rage |

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Joined: Tue Sep 11, 2007 8:55 pm Posts: 20
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I tried changing the FOV through console commands and I found that it is locked to values ranging between 80 and 100. (Haven't tried the .ini file myself, but I'm not holding my breath for it.)
Personally I like an FOV of 108 for 16:10 and 120 for 16:9, so I hope a solution will be found that will work online.
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