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 Post subject: Fallout 3
PostPosted: Wed Oct 29, 2008 2:14 am 
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==Game Information==



Fallout 3


Fallout 3 was developed by Bethesda Game Studios.


I don't want to set the world on fire.


Fallout 3 gets another lease on life under the ground in Washington DC.



==Version==



Retail 1.0 US version.



==Method==



Native support for 1280x720, 1280x800, 1440x900, 1680x1050, 1920x1080, and 1920x1200.


For 1280x768 go to "Documents and Settings\*User Name*\My Documents\My Games\Fallout3" and open "FalloutPrefs.ini" with a text editor.


Search for...



iSize W=****
iSize H=****



Change "****" to your desired widescreen resolution.


To change the Vert - overlays go to "Documents and Settings\*User Name*\My Documents\My Games\Fallout3" and open "FALLOUT.INI" with a text editor. The game needs to be run once for this file to appear.


Search for...



fDefaultFOV=75.0000



You will need to change this fov value based on your aspect ratio. These values use the 5:4 aspect ratio as a baseline fov.



4:3 - 79.9000
16:9 - 105.3000
15:9 - 99.0000
16:10 - 95.2000



Please note that this game has some unexpected behavior when selecting resolutions. Picking a wider aspect ratio then that of your desktop will result in anamorphic behavior.



1280x720 with a 1280x768 desktop.
Image



==Screen change==



The game is Hor + in widescreen resolutions.



4:3
Image



16:9
Image



16:10
Image



==Supported resolutions==



List of widescreen resolutions the game successfully ran at:


1280x720, 1280x768, 1280x800, 1440x900, 1680x1050, 1920x1080, 1920x1200.



List of widescreen resolutions that were not tested:


None.



==Singleplayer anomalies==



The character portrait is misaligned when changing the fDefaultFOV value.



5:4
Image



4:3
Image



16:9
Image



15:9
Image



16:10
Image



==Multiplayer support==



There is no multiplayer in this game.



==Aspect ratio support==



4:3, 16:9, 15:9, and 16:10 are supported.



4:3
Image



16:9
Image



15:9
Image



16:10
Image



==HUD stretch==



The HUD and all two-dimensional objects do not stretch in widescreen resolutions.



4:3
Image



16:9
Image



16:10
Image



4:3
Image



16:9
Image



16:10
Image



4:3
Image



16:9
Image



16:10
Image



Two-dimensional screens are Hor + in widescreen resolutions.



4:3
Image



16:9
Image



16:10
Image



Overlays are Hor + in widescreen resolutions.



4:3
Image



16:9
Image



16:10
Image



==Cut-scenes==



Rendered cut-scenes are Hor + in widescreen resolutions.



4:3
Image



16:9
Image



16:10
Image



Pre-rendered cut-scenes are anamorphic.



4:3
Image



16:9
Image



16:10
Image



==Grading==



B



Major unresolved issues:


None.



Minor unresolved issues:


None.



Summary of widescreen-related flaws:


Character portrait is misaligned.



----------------------


Last edited by Tanuki on Wed Oct 29, 2008 9:02 pm, edited 2 times in total.

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 Post subject:
PostPosted: Wed Oct 29, 2008 2:19 am 
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Rendered cut-scenes - View has some random placement but the pics are close enough to see the horizontal change.


There are some listed resolutions that are always anamorphic on my system but it is my belief that you should be able to get any display-native resolution fullscreen.

This is 1600x1000. The game bumps it up to 1600x1200 for my display and letterboxes. What happens when your display does not support a resolution higher than 1600x1000? My guess is fullscreen but if someone would confirm that would be great.

Image

I also believe that this is a letterboxed 16:10 image.


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 Post subject:
PostPosted: Wed Oct 29, 2008 4:34 am 
Screaming Banshee
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Thanks Tanuki, i love it when games that you can get lost in forever and ever and ever have perfect widescreen support. Awesome. Look forward to playing this in a few weeks when uni's over.

Edit: argh! slight faults in minigames.... :( posted ^^ too soon to be true.


Last edited by yogibbear on Thu Oct 30, 2008 6:25 am, edited 1 time in total.

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 Post subject:
PostPosted: Wed Oct 29, 2008 7:02 am 
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Fudgemaker17 wrote:
For those of you having problems with the computer terminals being off the screen, open up my documents/my games/fallout 3 and edit fallout.ini

edit fDefaultFOV=75.0000 to 150.0000 this changes the menus FOV not the game! so the pipboy, hacking terminals and lock picking screens appear how they should look.

This worked liked a charm for me at 3840x1024

edit - If you are just installing the game, I recall that fallout.ini did not appear until I ran the game once. And I hope this helps everyone! ^^


Maybe usefull if someone is looking for TH2G information

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 Post subject:
PostPosted: Wed Oct 29, 2008 10:50 am 
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Can you check this info out, and see if it fixes the vert - problem? And if it does, we should make this fix part of our "official" solution, in which case, could you update the DR accordingly?

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 Post subject:
PostPosted: Wed Oct 29, 2008 2:26 pm 
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I love that it has options to play in any aspect ratio you want, regardless of your monitor. I can't seem to make up my mind between 1680x1050 with the sides cut off, or 16:9 letterbox... I keep switching between them when I play it, but I'm leaning towards letterbox as that was the original intended view.

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 Post subject:
PostPosted: Wed Oct 29, 2008 5:08 pm 
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Quote:
Can you check this info out, and see if it fixes the vert - problem? And if it does, we should make this fix part of our "official" solution, in which case, could you update the DR accordingly?


I have tested this and every other view seems to be unchanged with the exception of the one listed flaw.

I used 5:4 as the baseline because that was the only aspect ratio that did not crop the character creation portrait.

Image

Image

Image

Hopefully these issues are addressed in a game update.


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 Post subject:
PostPosted: Wed Oct 29, 2008 6:55 pm 
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Quote:
I have tested this and every other view seems to be unchanged with the exception of the one listed flaw.

By that, do you mean
A: The character portrait is the only screen that would normally be vert -, but increasing the FOV fixes that at the cost of making it misaligned
B: There are multiple screens that would normally be vert -, and increasing the FOV fixes only the character portrait screen at the cost of making it misaligned
C: There are multiple screens that would normally be vert -, and increasing the FOV fixes all of them, but at the cost of making the character portrait screen misaligned
D: Something else

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 Post subject:
PostPosted: Wed Oct 29, 2008 7:31 pm 
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Quote:
C: There are multiple screens that would normally be vert -, and increasing the FOV fixes all of them, but at the cost of making the character portrait screen misaligned


Sounds good to me.

-Character Creation Screen
-Special Book
-Lockpicking
-Computer Terminals

The last two are present throughout the game. The overlay pics in the HUD section are Vert - without the fov changes.


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 Post subject:
PostPosted: Wed Oct 29, 2008 7:35 pm 
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Then the grade is B. The .ini solution and the character misalignment screen are blemishes.

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 Post subject:
PostPosted: Thu Oct 30, 2008 3:30 am 
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The game was designed for 16:9, so the incorrect menus in 4:3 would be Vert+. :D


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 Post subject:
PostPosted: Thu Oct 30, 2008 4:26 am 
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dopefish wrote:
The game was designed for 16:9, so the incorrect menus in 4:3 would be Vert+. :D


Vert- compared to 4:3
Vert+ compared to 16:9 what ever all that matter is that its not done the correct way.

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 Post subject:
PostPosted: Thu Oct 30, 2008 5:54 am 
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Of course the end result is that it's not done correctly.

My case in pointing it out is that if you use 4:3 as a default, then you are implying that 16:9 is wrong, when it's actually the correct one.

So, yes, the game must still be fixed, but if a third-party fixes it, they should fix it so 4:3 behaves like the 16:9 version, not the other way around. :)


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 Post subject:
PostPosted: Thu Oct 30, 2008 11:14 am 
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I used 5:4. Please look at the posts and pics I made explaining why.

Bethesda Game Studios has shown here and in the past that they do not change the vertical fov. I believe that this was an oversight on their part.

I assumed 5:4 because it makes more sense to create graphics that will be seen. Which would not happen if I used the 16:9 as the baseline.

I do not care which one is correct, I was using what seemed the most logical choice.

Hopefully Bethesda will answer this for us. :D


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 Post subject:
PostPosted: Thu Oct 30, 2008 12:06 pm 
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Well, you have to consider that when they are creating these objects, they are not looking at them in the game specifically. They are looking at them in a modeler or editor and applying textures as necessary. Once they get the asset into the game, they position it and adjust it from there.


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