==Game Information==
Unreal Tournament is an online FPS from Epic Games and GT Software. Its main competition being Quake 3, it distinguishes itself from the Quake games by focusing on team-based games such as team deathmatch, capture the flag, and assault, rather than free-for-all deathmatch.
==Version==
This information is based on Unreal Tournament: Game of the Year edition with the version 436 patch installed.
==Method==
Go to <gameDir>\system. Open unrealtournament.ini. Find these lines:
FullscreenViewportX=xxxx
FullscreenViewportY=xxx
Change them to set your resolution.
Now open user.ini. Find these lines:
DesiredFOV=90.000000
DefaultFOV=90.000000
Change the values to set your FOV to your preference. I recommend 100 for 16:10 resolutions and 107 for 16:9 resolutions.
==Screen change==
This game is Hor+, dependant on your FOV setting.
1024x768, FOV 90
1280x800, FOV 100
==Supported resolutions==
I have successfully run this game at these resolutions: 1280x720, 1280x768. 1280x800, 1440x900, 1680x1050, 1920x1080, and 1920x1200.
==Singleplayer anomalies==
While there is a singleplayer mode, no one cares. If for some strange reason you do, all of the game screens that are specific to the singleplayer mode are scaled correctly for widescreen.
==Multiplayer support==
Hor+ depends on your FOV, and every server I tried allows FOV adjustments.
==Aspect ratio support==
The game's aspect ratio automatically matches your resolution. But the wider your aspect ratio, the higher the FOV needs to be to maintain Hor+.
1280x720, FOV 107
1280x800, FOV 100
==HUD stretch==
At first glance, the HUD may appear to be stretched horizontally, but it isn't. It's 33% larger in both dimensions.
==Cut-scenes==
Since this is primarily a multiplayer game, the cut-scenes will not be evaluated.
==Grading==
Calculated grade: B+
If this game supported widescreen mode like this without making you edit the .ini files, it would have been certified. It just seems so strange that they would make the engine support widescreen so damn well, and not include an easy way of enabling it, and all games that use the UT engine suffer as a result.
Major unresolved issues:
None.
Minor unresolved issues:
None.
Summary of widescreen-related flaws:
.ini solution.