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 Post subject: The Elder Scrolls IV: Oblivion : Detailed report
PostPosted: Tue Oct 31, 2006 7:29 am 
God Bless 3dfx
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Posts: 929
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==Game Information==
Oblivion is the fourth installment of the Elder Scrolls series. It is a 3D Fantasy RPG in which you choose your own path through the land of Cyrodiil.


==Version==

US Retail Version 1.0-1.1.511


==Method==

The game has native support for widescreen resolutions. You can set your resolution in either the launcher's options or within the game's video options


==Screen change==

16:9 Gameplay
Image

16:10 Gameplay
Image

4:3 Gameplay
Image

5:4 Gameplay
Image

Gameplay is HOR+


16:9 Menu
Image

16:10 Menu
Image

4:3 Menu
Image

5:4 Menu
Image

Menus are HOR+


==Supported resolutions==

Note: This is only a list of what resolutions are available to me. I can add resolutions if requested/confirmed.

640x480
720x480
720x576
800x600
848x480
1024x768
1152x864
1280x720
1280x768
1280x800
1280x960
1280x1024
1360x768
1360x1024
1440x900
1440x1050
1600x1200
1680x1050
1920x1080
1920x1200

List of widescreen resolutions the game successfully ran at:

720x480
848x480
1280x720
1280x768
1280x800
1360x768
1440x900
1680x1050
1920x1080
1920x1200


List of widescreen resolutions that were not tested:

2560x1600


List of widescreen resolutions the game fails to run at:

None that I can test.


==Singleplayer anomalies==

None


==Cut-scenes==

Cutscenes display correctly at all aspect ratios. The movies are formatted in 16:9 and will letterbox accordingly.

16:9 FMV screenshot
Image

16:10 FMV screenshot
Image

4:3 FMV screenshot
Image

5:4 FMV screenshot
Image


==Multiplayer support==

There is no multiplayer component in this game. Singleplayer only.


==Aspect ratio support==

The game automatically adjusts the aspect ratio (as shown in the above screenshots).


==HUD stretch==

The HUD maintains the correct dimensions regardless of resolution. It also maintains the correct distance relative to the borders regardless of resolution.


==Summary==

Perfect implementation of widescreen whose example should be studied by all developers.


==Grading==

Certified

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Last edited by Gabbo on Tue Oct 31, 2006 10:16 pm, edited 1 time in total.

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 Post subject:
PostPosted: Tue Oct 31, 2006 7:23 pm 
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Posts: 4314
I've been waiting a long time for someone to do this report.
I'm giving this game a golden cog. It's certified.


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 Post subject:
PostPosted: Tue Oct 31, 2006 9:39 pm 
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Same here. Got the game page up.

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 Post subject: Re: The Elder Scrolls IV: Oblivion : Detailed report
PostPosted: Tue Oct 31, 2006 10:02 pm 
God Bless 3dfx
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Grading is finalized then...

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 Post subject:
PostPosted: Mon Jul 09, 2007 9:40 pm 
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Might be worth mentioning that typing fov [number] (as fov 90) in the console menu, increases the field of view.
Altering the
fDefaultFOV=75.0000 in oblivion.ini gives the same effect, but permanent.


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 Post subject:
PostPosted: Wed Aug 22, 2007 11:34 am 
God Bless 3dfx
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Tamlin wrote:
Might be worth mentioning that typing fov [number] (as fov 90) in the console menu, increases the field of view.
Altering the
fDefaultFOV=75.0000 in oblivion.ini gives the same effect, but permanent.


Is it really permanent? I swear when I tried this, it would work until I either A) Zoomed in/out with my bow or B)Got off my horse. It would revert back to the original FOV.

I guess I will answer my own questions later when i can test.

On a side note, I finally finished Oblivion. Yay for me... i guess.

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 Post subject:
PostPosted: Wed Aug 22, 2007 1:52 pm 
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Whenever I changed that FOV value in the .ini, Oblivion crashed on me if I zoomed in and out again. :x

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 Post subject:
PostPosted: Thu Aug 23, 2007 7:06 pm 
All the Rage
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This worked last I played Oblivion.
Don't edit the .INI, but make it write protected.
Start the game, bring up the console and enter the following long line:
SetINI "fDefaultFOV:Display" 90
The game tries to write that to the .INI file, fails but keeps the setting in the running game so that it works properly with NPC conversations and all. You'll have to type that line next time you play since it can't be saved. Just writing the new value into the .INI screws up the menues and perhaps more, it was a while since I last played.


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 Post subject:
PostPosted: Tue Oct 02, 2007 1:46 pm 
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Joined: Sat Jul 07, 2007 5:55 pm
Posts: 3203
Some one may want to fool around with this.



Streamline v3.0
The Elder Scrolls IV - Oblivion
OPEN BETA 4 (RC2) - June 9th, 2007


===================================================================
Requirements
===================================================================

- Oblivion patch v1.1.511 or higher
- OBSE v0011 or higher (http://obse.silverlock.org)
** If OBSE is not installed correctly or not running,
** Streamline will not start or may not run as it should.


===================================================================
Mod Description
===================================================================

Streamline is an "intelligent performance enhancement" mod. It
helps eliminate lag, smooths FPS (display) speed, and has many
other useful features like an automated rotating savegame system,
custom field-of-view, etc. It was originally developed as a
simple memory purge mod, and grew from there to an all-around
performance and utility mod.


===================================================================
Installation - Summary
===================================================================

- Backup your original Oblivion.ini file
- Extract archive contents directly to \data directory
- Rename old sl.ini if present and use new with or without edits
- Edit \data\Streamline\INI Files\sl.ini to set prefs (optional)
- Enable the esp and start Oblivion to initialize the mod


===================================================================
Installation - Detailed
===================================================================

- BACK UP YOUR OBLIVION.INI FILE!
Streamline's FPS smoother can and will make changes to the
visual settings entries in your ini. While not harmful, it
cannot restore your ini to the state it was in before you
installed Streamline. Making a backup is a very good idea.
The ini is located in this folder:
My Documents\My Games\Oblivion

- Extract the esp file and "Streamline" folder to your
\Oblivion\Data directory. If they are not both placed
there the mod will not run correctly. If you have used the
mod in the past, rename your old ini and use the new one in
it's place. You can edit the new one to update the values,
but it has been changed significantly since previous versions
and has a new structure.

- If you would like to use the auto-FOV feature, open the
Data\Streamline\Ini Files\sl.ini file and edit the slFOV
entry to reflect the correct FOV for your monitor. A 4:3
monitor needs 70-80, widescreen displays will need a
larger FOV number (90-110), or input whatever number you
would like to use. You can then edit the slFOVauto entry
to "1" to enable auto-FOV changes. If you would also like
FOV changes during conversation with NPCs, set the variable
named "SLv.FOVInDialogs" to 1.

- To enable the mod: launch the game, select Data Files and
enable Streamline 3.0.esp.

- **IMPORTANT** If you make changes to the sl.ini file after
you have installed the mod, you will need to re-init the
mod with the new ini values for them to take effect. You
can do this in the Streamline menu by choosing the
Special Actions Menu, and choosing the Re-Initialize option.


===================================================================
Default Hotkeys
===================================================================

- Streamline Main Menu: CTRL-home
- Perform purge: CTRL-del
- Perform save: F10
- Set max vLOD (detail): CTRL-]
- Set min vLOD (detail): CTRL-[
- Set auto vLOD (detail): CTRL-backspace
- Fine-tune vLOD up: CTRL-.
- Fine-tune vLOD down: CTRL-,
- Toggle Streampurge: ALT-p
- Toggle Streamsmooth: ALT-f
- Toggle music (delayed): CTRL-m
- Fast-Quit: (off by default, suggest CTRL-F12)
- Force Kill Corpses: CTRL-insert

Note: We recommend remapping the default Oblivion Quicksave key
to F10, and setting the Streamsave "Perform Save" key to F5. That
way when you hit F5 (which you may be accustomed to), the save
that is made is part of your Streamsave rotating savegame list.

It is perfectly safe to enable the Fast-Quit hotkey, as a save
is made immediately before the quit is processed.


===================================================================
Configuration
===================================================================

If you would like to change the default behavior of Streamline
and it's modules, you can open the ini file in:

\Data\Streamline\Ini Files\sl.ini

and make changes per the included notes.

To get more details on how certain features in Streamline work,
enter the game, you can use the [ Help ] button on ANY menu. You
can also choose the Special Actions Menu, and click on Streamline
Tome of Knowledge.

If you have questions about the mod or configuration options,
the Streamline [RELz] thread on the Official Forums is the best
place to try and get help. Please remember (this is important);

** If you have not read this readme, you will NOT get help
** on the official forums!

The mod is extremely flexible and powerful, and may seem
complicated to the first-time user. The sl.ini is meant to be
usable by beginners (the top section), and power users (the
top/bottom sections) depending on their needs. If something
doesn't make sense, just leave it as is. :)


===================================================================
Compatability
===================================================================

Streamline 3.0 has no known conflicts with normal mods. However,
you should not attempt to run this at the same time as another
cache clearing or FPS-altering mods, like HTF's PCB mod, or the
Nearly-Perfect-Frame-Rate-Optimizer. Doing so may cause stutter
and/or crashes.


===================================================================
Troubleshooting
===================================================================

If you think the mod isn't running as it should be, you can
enable debug messages that appear in the console. The easiest way
is editing the sl.ini file and setting the SLdebug entry to 1. You
can also do this via the Streamline menu in the "Main > Settings
> Miscellaneous" area. (Note: On by default for the Open Beta)

To view the messages, you need to open the console (` key), type
in "tdt" (no quotes), hit enter, then close the console (` key).
Messages will be displayed as Streamline runs in the lower left
corner.

** If you have not read this readme, you will NOT get help
** on the official forums!


=================================================================
License
=================================================================

This package may be freely redistributed unless otherwise stated
by the original author (Jaga Telesin - jagatelesin@gmail.com).
Its works and coding (and those of any other package in the
series by another version number) may not be altered or
repackaged unless express permission has been granted by said
author. It may be bundled with other packages for Oblivion
only if said author is contacted notifying them of the bundling
and what other packages are included.

If at any time a request is made to remove this package or any
part of it from a website or package bundle, we ask that you
respect that request and do so.


=================================================================
Disclaimer
=================================================================

Neither the makers of this mod, nor Bethesda Softworks are
responsible for any damage or other liability, either directly or
indirectly from the use of this package in whatever form.


===================================================================
Contact
===================================================================

I can be reached for mod-related issues or other matters at the
following email address: jagatelesin@gmail.com


===================================================================
Credits & Thanks
===================================================================

As we are still in Open Beta, this section will be filled in
after the beta and before the mod goes to full release. There are
many people that helped, and I would like to see them all receive
due credit!


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