See the second post widescreen support was added in a game patch.
Here is a prezzy for you ...
the FOV fix for Stalker ...

... From Racer_S
(If you like the tool ... please donate a few dollars/pounds to Racer_S here ....
http://toca.game-editing.net/donate )
Download this FOV hack for the unpatched and retail patch v1.0001 version of the game ...
StalkerFOV.zip
Start the FOV tool up before you start the game and leave it running ...
Choose the correct the version options on the tool ...
V1.0000
or
V1.0001
Settings for Widescreen 16:10:
FOV : 115
Aspect Ratio : 0.75
Settings for Widescreen 16:9: ... thanks to Ice[DDZ]
FOV : 120
Aspect Ratio : 0.75
The HUD remains stretched but the view is corrected with these settings ...
For TripleHead there are a few problems ... but they aren't so bad and there isn't much we can do about them.
The first being the FOV doesn't quite go wide enough ...

... but it is more than good enough!
The second thing is the shadows are a little corrupted with Full Dynamic Lighting turned on ... see the screenshot below.
By increasing the Aspect Ratio they are not so apparent but things get a little squashed looking ...
Of course if you don't have Full Dynamic Lighting turned on then this is not a problem as there are no shadows ...
Thirdly .. the binoculars don't zoom too far ...
Settings for TripleHead ...
FOV : 240
Aspect Ratio : 0.9
Below is settings for TripleHead with adjustment to decrease the shadow corruption with Full Dynamic Lighting turned on ... but play with it until you find what works best for you ...
FOV : 240
Aspect Ratio : 1.04
Once you are into the menu for the game press F2 to start the FOV fix ...
To turn it off press F1.
You can alter the FOV and the Aspect Ratio in game but the settings above are about right.
To increase the FOV press the F4 key
To decrease the FOV press the F3 key
To increase the Aspect Ratio press the shift key and the F4 key.
To decrease the Aspect Ratio press the shift key and the F3 key.
Discuss the fix here ...
http://www.widescreengamingforum.com/fo ... .php?t=577
Screenshots ...
4:3 ...
Widescreen
with the fix ...
Widescreen
without the fix ... as you can see the view is cut down/zoomed in ...
TripleHead ... as you can see even at maximum the FOV isn't quite wide enough to match the other formats but it is more than good enough to use ...
TripleHead shadow corruption when using Full Dynamic Lights ...
