No stretch (HUD stretch)
From WSGFWiki
Definition
The HUD, or heads-up-display, refers to the collective of visible HUD elements at any given moment. A HUD element is any 2D graphical object on the screen that is not part of the game world and is not interactive, and whose purpose is to display data or information that is important to the player. Common HUD elements in action games include health indicators, ammo counts, and targeting reticules. Common HUD elements in other genres, especially strategy games, include resource counts, non-interactive control panel components, mini-maps, selection boxes, and the cursor. HUD elements can also include context-sensitive information such as tutorial notices and subtitles.
If a game has no HUD stretch, it means that all of the HUD elements retain their relative proportions when widescreen is enabled.
Examples
Unreal 2's minimalist HUD retains its height to width proportions when widescreen resolutions are used.
Full Spectrum Warrior: Ten Hammers is unusual in that although the game world itself is stretched, the HUD is not.













