Quake 4

From WSGFWiki

Jump to: navigation, search


Contents

Game Information

By: Raven Software, id Software Activision
Genre: Sci-Fi, FPS
Release Date: October 18, 2005
Players: 1
Version: Retail, patched to version 1.3

Quake 4 is the fourth major installment in the Quake series. It is a story-based, single-player game. This is in contrast to Quake III, which focused solely on multi-player. Quake 4 is a continuation of the storyline from Quake II.

Widescreen Support

Method

As of patch 1.3, widescreen support is native.

In the video options menu you have to select your Aspect ratio and then your resolution. So if you have a 16:10 monitor, be sure to set this to 16:10. If you have a 16:9 display, select 16:9.

But I found that not all resolutions are supported. For example I could not get 1280x800 from here.
This is were an .ini edit comes in handy.

Locate the file Quake4Config.ini (Default Location C:\Program Files\id Software\Quake 4\q4base).
Make a backup of this file, then use a text program such as notepad to edit it.

In the document locate these lines and make the adjustments.

This is where you put your custom resolution. For example 1280x800 looks like this:

seta r_customHeight "800"
seta r_customWidth "1280"

You have to change r_mode to "-1" to get the custom resolutions to work:

seta r_mode "-1"

This is were you select your correct aspect ratio. "0" is 4:3, "1" is 16:9 and "2" is 16:10:

seta r_aspectRatio "2"

Both ways have the same result, but if you can use the ingame options to get your resolution just select it from there.

Screen change

Hor +

1024x768
1280x800

Surround Gaming support

Method

Surround Gaming is acheieved using a Hack from Racer_S. It is a fairly complicated process, outlined in this thread - http://www.widescreengamingforum.com/forum/viewtopic.php?t=6156

Known Issues

There are no known issues. But, as this is an incomplete entry, there may be undiscovered issues.

Condensed detailed report

MGL Classification Hor +
Widescreen method Native
Resolution support Full
Singleplayer anomalies None
Multiplayer support Full
Aspect ratio support Full
HUD stretch Stretch
Cut-scenes Rendered cut-scenes
Rendered cut-scene correction Anamorphic
Calculated grade B

WSGF links

Detailed Report - http://www.widescreengamingforum.com/forum/viewtopic.php?t=8961

External links

http://www.quake4game.com/

Views
Personal tools
WSGF Site Logo
WSGF Site Logo
WSGF Site Logo
  - Widescreen
  - TripleHead
WSGF Site Logo
  - Articles
  - Featured Reviews
  - Ramblings of a Moron
WSGF Site Logo
  - Games
  - Monitors
WSGF Site Logo
  - FOV Calc
  - Downloads
  - Racer_S Hacks & Mods
WSGF Site Logo
  - Insider Gallery
  - Comparison Screenshots
  - Videos
  - Wallpapers

 

 
Comparison of Radeon HD5870 with Catalyst 9.11 vs. 10.3 Preview

Radeon HD5870 Eyefinity Baseline in Win7

PhysX and AA analysis of Batman:AA with a GeForce GTX295

Complete Benchmark Suite