Quake 4
From WSGFWiki
Contents |
Game Information
By: Raven Software, id Software Activision
Genre: Sci-Fi, FPS
Release Date: October 18, 2005
Players: 1
Version: Retail, patched to version 1.3
Quake 4 is the fourth major installment in the Quake series. It is a story-based, single-player game. This is in contrast to Quake III, which focused solely on multi-player. Quake 4 is a continuation of the storyline from Quake II.
Widescreen Support
Method
As of patch 1.3, widescreen support is native.
In the video options menu you have to select your Aspect ratio and then your resolution. So if you have a 16:10 monitor, be sure to set this to 16:10. If you have a 16:9 display, select 16:9.
But I found that not all resolutions are supported. For example I could not get 1280x800 from here.
This is were an .ini edit comes in handy.
Locate the file Quake4Config.ini (Default Location C:\Program Files\id Software\Quake 4\q4base).
Make a backup of this file, then use a text program such as notepad to edit it.
In the document locate these lines and make the adjustments.
This is where you put your custom resolution. For example 1280x800 looks like this:
seta r_customHeight "800"
seta r_customWidth "1280"
You have to change r_mode to "-1" to get the custom resolutions to work:
seta r_mode "-1"
This is were you select your correct aspect ratio. "0" is 4:3, "1" is 16:9 and "2" is 16:10:
seta r_aspectRatio "2"
Both ways have the same result, but if you can use the ingame options to get your resolution just select it from there.Screen change
Hor +
Surround Gaming support
Method
Surround Gaming is acheieved using a Hack from Racer_S. It is a fairly complicated process, outlined in this thread - http://www.widescreengamingforum.com/forum/viewtopic.php?t=6156
Known Issues
There are no known issues. But, as this is an incomplete entry, there may be undiscovered issues.
Condensed detailed report
| MGL Classification | Hor + |
| Widescreen method | Native |
| Resolution support | Full |
| Singleplayer anomalies | None |
| Multiplayer support | Full |
| Aspect ratio support | Full |
| HUD stretch | Stretch |
| Cut-scenes | Rendered cut-scenes |
| Rendered cut-scene correction | Anamorphic |
| Calculated grade | B |
WSGF links
Detailed Report - http://www.widescreengamingforum.com/forum/viewtopic.php?t=8961














