WSGF Hacks for SW:KOTOR

From WSGFWiki

Jump to: navigation, search

Contents

Description

Here is the info for patching Star Wars: Knights of the Old Republic with the WS and HUD patches, so that the game will run properly in widescreen.

Patching

Special Instructions for Steam Version

Unfortunately, because the Steam version executable is encrypted, UniWS can not be used to modify the Steam version of the game directly. However, UniWS will work on a no-CD (cracked) executable of the original disc version of the game. This executable can in turn be used with the Steam version's content files to play the Steam version in widescreen.

1. We can not provide direct links to the no-CD executable, but search on "Kotor no-CD" in the search engine of your choice and you should find it quickly. Please be aware that using one could be seen as a violation of Steam's Subscriber Agreement, and you accept full responsibility for whatever resulting consequences, if any.
2. The no-CD version you need is the v1.03 fixed EXE by FairLight.
3. Unzip the no-CD executable and replace the executable in the game's install directory (\Steam\steamapps\common\swkotor\).
4. (Optional) After running UniWS, you may wish to rename the edited executable so that it is not overwritten during Steam content verification, but you'll need to manually create a shortcut to it then, as it will not launch from the Steam Games menu.

WS Resolutions

The game plays in Hor+ widescreen with the use of the UniWS patcher, originally developed by Wogg. The Patcher consists of two parts: The uniws.exe (which is the GUI interface and patcher), and the patches.ini file (which contains the game data to make the patch).

1. Download UniWS here: uniws.zip. Unzip to a directory of your choice and run.
2. Choose "Star Wars: KOTOR (1024x768 interface)" from the Game dropdown menu, regardless of what resolution you want to patch to.
3. Locate the game's folder in the folder browser.
4. Enter your chosen widescreen resolution and click the Patch button. Not all widescreen resolutions work. If you need to patch to a resolution lower than 1440x900 see the Notes below.
5. After starting the game, the new resolution will need to be selected from the options menu. Alternatively, if the option in the game's menu isn't working for some reason, or if you simply want to the set the new resolution before starting the game, edit the "Height=" and "Width=" settings in the swkotor.ini file found in the game's main installation directory.

  • If the Patch button or resolution boxes are greyed out, you have either not selected the appropriate directory, or your version of the game is not compatible with UniWS (UniWS supports only the v1.03 disc or no-CD versions of KOTOR).
  • If the UniWS patcher does not work for some reason, please see the detailed explanation on how to edit the HEX in this forum thread.


HUD Correction

Sweetz (old username: Stevedroid), with the help of Malakaius (who originally discovered the HUD files could be edited), has created adjusted HUD files for all working common widescreen resolutions as well as corrected 2D backgrounds for the menus. Many thanks to both of them, without whom this would not be possible.

1. Download the appropriate file for your selected resolution from the below links.
2. Unzip the files into the "Override" directory found under your main KOTOR installation directory.

Notes

  • If KOTOR is run at standard widescreen resolutions below 1440x900 it will either crash, or dialog text will be missing (preventing the player from responding to conversations). For users of 720p HDTVs or 1360x768 displays, I suggest setting up a custom resolution of 1530x864 (the closest resolution that runs ok) and using video card scaling to downscale this to your native resolution. You would then patch KOTOR to use 1530x864 based on the instructions above, not 1360x768. Files have been provided for this resolution. For 1280x800 users, the same solution of setting up a custom resolution and downscaling will work; 1440x900 would be an appropriate choice in that case.
  • The highest resolution KOTOR normally supports is 1600x1200. Therefore, 1600x1200 was highest resolution available for the 2D background art. My (Sweetz's) fixed 2D backgrounds are merely resized/recentered versions of the original source art. For resolutions with a width greater than 1600, I simply filled in the blank edges with black because I'm not the greatest with Photoshop. The menu backgrounds are simple TGA image files, so if you do have some art skills, you may be able to fill in the blank space with something a bit better looking. Please share them (contact Sweetz through the forums) if you do.
Views
Personal tools
WSGF Site Logo
WSGF Site Logo
WSGF Site Logo
  - Widescreen
  - TripleHead
WSGF Site Logo
  - Articles
  - Featured Reviews
  - Ramblings of a Moron
WSGF Site Logo
  - Games
  - Monitors
WSGF Site Logo
  - FOV Calc
  - Downloads
  - Racer_S Hacks & Mods
WSGF Site Logo
  - Insider Gallery
  - Comparison Screenshots
  - Videos
  - Wallpapers

 

 
Comparison of Radeon HD5870 with Catalyst 9.11 vs. 10.3 Preview

Radeon HD5870 Eyefinity Baseline in Win7

PhysX and AA analysis of Batman:AA with a GeForce GTX295

Complete Benchmark Suite