Advent Rising
From WSGFWiki
Contents |
Game Information
By: GlyphX Games, Majesco
Genre: Sci-Fi, Action
Release Date: August 9, 2005
Players: 1
Version: US Retail Version 1.0
Advent Rising is a third-person action game developed by GlyphX Games. The story was created with the help of science fiction writer Orson Scott Card.
Widescreen Support
Method
- In your Advent Rising root directory go into the "system" folder.
- Open "Mydefault.ini" with a text editor. Find FullscreenViewportY=**** and FullscreenViewportX=****.
- Change to your desired resolution.
- Open up "MyDefUser.ini" with a text editor. Look for "Engine Input".
- If you cannot find it add one like this [Engine.Input] followed by F4=FOV ****.
- Be sure to add the F4 command. The FOV you use will depend on your aspect ratio.
- Default FOV = 75. 16:9 FOV = 91.3154482287. 15:9 FOV = 87.61661884. 16:10 FOV = 85.2812718522.
- When you are in-game remember to press the F4 key to activate the correct FOV.
- The FOV will reset so get into a habit of pressing F4 when you change levels and load a game.
Screen change
Hor+
Surround Gaming support
None known.
Known Issues
The opening ship scene remains Vert - as the FOV switch does not work. Two-dimensional screens are stretched.
Condensed detailed report
| MGL Classification | Hor + |
| Widescreen method | .ini |
| Resolution support | Full |
| Singleplayer anomalies | Minor |
| Aspect ratio support | Full |
| HUD stretch | Partial Stretch |
| Cut-scenes | FMVs |
| FMV correction | Stretch |
| Calculated grade | D+ |
WSGF links
http://www.widescreengamingforum.com/forum/viewtopic.php?t=12345
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