Advent Rising

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Contents

Game Information

By: GlyphX Games, Majesco
Genre: Sci-Fi, Action
Release Date: August 9, 2005
Players: 1
Version: US Retail Version 1.0

Advent Rising is a third-person action game developed by GlyphX Games. The story was created with the help of science fiction writer Orson Scott Card.

Widescreen Support

Method

  • In your Advent Rising root directory go into the "system" folder.
    • Open "Mydefault.ini" with a text editor. Find FullscreenViewportY=**** and FullscreenViewportX=****.
    • Change to your desired resolution.
  • Open up "MyDefUser.ini" with a text editor. Look for "Engine Input".
    • If you cannot find it add one like this [Engine.Input] followed by F4=FOV ****.
    • Be sure to add the F4 command. The FOV you use will depend on your aspect ratio.
    • Default FOV = 75. 16:9 FOV = 91.3154482287. 15:9 FOV = 87.61661884. 16:10 FOV = 85.2812718522.
    • When you are in-game remember to press the F4 key to activate the correct FOV.
    • The FOV will reset so get into a habit of pressing F4 when you change levels and load a game.

Screen change

Hor+

1600x1200
1600x1200
1920x1200
1920x1200

Surround Gaming support

None known.

Known Issues

The opening ship scene remains Vert - as the FOV switch does not work. Two-dimensional screens are stretched.

Condensed detailed report

MGL Classification Hor +
Widescreen method .ini
Resolution support Full
Singleplayer anomalies Minor
Aspect ratio support Full
HUD stretch Partial Stretch
Cut-scenes FMVs
FMV correction Stretch
Calculated grade D+

WSGF links

http://www.widescreengamingforum.com/forum/viewtopic.php?t=12345

External links

http://www.adventtrilogy.com/


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