American McGee's Alice

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Game Information

By: Electronic Arts, Rogue Entertainment
Genre: Fantasy, Action
Release Date: December 5, 2000
Players: 1
Version: Retail game, original version.

American McGee's Alice is a third-person puzzle/shooter computer game, which takes place in the Alice's Adventures in Wonderland universe. It was developed by Rogue Entertainment and published, distributed and marketed by Electronic Arts, and under the Sold-Out Software label as well. Alice was designed by American McGee, and featured music composed by former Nine Inch Nails drummer Chris Vrenna.

Widescreen Support

Method

Go to <gameDir>\Base, open the config.cfg file with notepad and change the line:
seta r_mode "-1"

Add the lines:
seta r_customwidth "1920"
seta r_customheight "1200"
(or your resolution of course)

And Now:
Bop on over to the FOV calculator:
http://www.widescreengamingforum.com/fovcalc.php

Alice's default FOV says "0", but it's actually 90.

Now here's the problem: you can't set the FOV in the .ini file.
In fact, if you try to set it that way, the game will lock out your ability to adjust it from the console.

Go up to the bindings, pick your favorite key, and bind your new FOV.
If you have a 16x10 panel like I do:
bind M "fov 100.39"

Now run the game. After every save game and level load, hit your bound key. (Yes, it stinks, but it beats Vert-).

Screen change

Hor+

1600x1200
1600x1200
1920x1200
1920x1200

Surround Gaming support

None

Known Issues

None

Condensed detailed report

MGL Classification Hor +
Widescreen method .ini
Resolution support Full
Singleplayer anomalies None
Aspect ratio support Full
HUD stretch Stretch
Cut-scenes Rendered cut-scenes
Rendered cut-scene correction Hor +
Calculated grade D

WSGF links

http://www.widescreengamingforum.com/forum/viewtopic.php?t=13390

External links

http://en.wikipedia.org/wiki/American_McGee's_Alice


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Go beyond HD - Go XHD

Hit Nvidia's XHD site for their widescreen initiative in the PC gaming market