Console (Widescreen method)

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Definition

A game whose widescreen method is "Console" is a game where enabling widescreen requires typing a command in the ingame console. The command is usually one that increases the FOV. Most games with this solution "forget" the FOV setting as soon as you quit the game, and require the command to be typed in every time you restart the game. Many of them "forget" it at the beginning of each level, or even during cut-scenes.

Most games with a console use tilde (~) as the key to open the console. Some may disable the console by default and have an option in the controls menu to enable it. If the game requires frequent use of the console throughout the game, advanced users may want to bind a key to the console command, if the game allows it.

Examples

In the original Unreal (and Unreal Gold), you must increase the FOV manually to make it Hor+. At the beginning of each level, bring down the console with the ~ key, and type "fov #", where # is the new FOV you want (the default is 90). Note that a much simpler .ini solution has been implemented for each Unreal engine game since Unreal Tournament.


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