Quake II

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Game Information

By: Id Software, Activision
Genre: Sci-Fi, FPS
Release Date: December 6, 1997
Players: 1-32
Version: This information is based on KMQuake2 v0.20, installed on top of Quake II version 3.20.

Quake II is a shooter from id Software and Activision, and the follow-up to. Unrelated to Quake plotwise, you play as a nameless space marine sent on an assault to the alien planet Stroggos, only to be shot down and separated from your squad. You must carry out the assault alone and destroy the Stroggos leader, therefore plunging Stroggos into a civil war in which Earth doesn't get hurt.

Because Quake II is now open source, several user-made versions of Quake II have been released. KMQuake2 is by far the best Quake II engine we have tested.

KMQuake2 can be downloaded here: http://kmq2.quakedev.com/

If you have the Id Super Pack, please read this for notes on how to make it work with KMQuake2.

KMQuake2's developer also offers a "Quake2 Unofficial v3.23 Patch," available from the same site, which offers a minimal set of enhancements and fixes, including widescreen support. Because KMQuake2 is a superset of this patch, and offers lots of exclusive features (especially OGG music support which Steam users will absolutely want to have), we haven't tested or certified this patch, but it remains a lightweight alternative to KMQuake2.

Widescreen Support

Method

Widescreen resolutions are supported natively, as of version 0.20, and the FOV autoscaling setting (by default on) adjusts the FOV for you. Please note - the default crosshair is misaligned in KMQuake2 0.20, and is pretty much useless. This is not related to widescreen, and can be fixed by changing the crosshair, which I strongly advise you do. The crosshair is in Options->Screen. Crosshairs 4 through 11 work just fine, but the first three are broken.

Screen change

FOV autoscaling makes it hor +. The algorithm used isn't perfect, but at 16:10 and 16:9 you're extremely unlikely to tell the difference. It's very very slightly vert - at 16:10 and 16:9.

1024x768
1920x1200

Surround Gaming support

Surround resolutions are supported through a .ini edit. The FOV auto-adjust falls apart here - it gives noticeably too much at 2.75:1. In TH, the FOV goes past the internal limit and KMQuake2 refuses to load the maps.

Fortunately, the FOV auto-adjust can be disabled, and the FOV can be adjusted manually through a .ini edit too.

Run the game and each expansion at least once. Go into the folder "baseq2" and edit the file "kmq2config.cfg."

Find these lines: set r_customheight "xxx" set r_customwidth "xxxx"

Change them to set the custom resolution, and be careful not to mix up the height and width.

Find this line: set r_mode "x"

Set it to "-1" to enable your custom resolution.

Find this line: set cl_widescreen_fov "x"

Set it to "0" to disable the FOV auto-adjust.

Find this line

set fov "xx"

Change it to set your FOV. You can calculate the proper FOV using Google.

1024x768, FOV=90, autoscaling on
1920x1200, FOV=128.27, autoscaling off

Known Issues

None

Condensed detailed report

MGL Classification Hor +
Widescreen method .Native
Resolution support Full (tested up to 1280x800)
Singleplayer anomalies None
Multiplayer support Full
Aspect ratio support Full
HUD stretch No stretch
Cut-scenes FMVs
FMV correction Pillarbox
Calculated grade Certified

WSGF links

http://www.widescreengamingforum.com/forum/viewtopic.php?t=15994

External links

http://www.idsoftware.com/games/quake/quake2/

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