Quake II

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Contents

Game Information

By: Id Software, Activision
Genre: Sci-Fi, FPS
Release Date: December 6, 1997
Players: 1-32
Version: This information is based on aprq2, version 1.19, installed on top of Quake II version 3.20.

Quake II is a shooter from id Software and Activision, and the follow-up to. Unrelated to Quake plotwise, you play as a nameless space marine sent on an assault to the alien planet Stroggos, only to be shot down and separated from your squad. You must carry out the assault alone and destroy the Stroggos leader, therefore plunging Stroggos into a civil war in which Earth doesn't get hurt.

Because Quake II is now open source, several user-made versions of Quake II have been released. Though aprq2 is far from the flashiest, most functional, or best looking port, it is the only port I have seen that both fully supports widescreen resolutions AND has a work-around for an irritating bug native to Quake 2 that makes when your weapon disappear when you increase the FOV. And widescreen users will want to increase the FOV. Therefore, aprq2 gets my recommendation for widescreen users.

Aprq2 may be downloaded here: http://maniac.aq2world.com/apr/

Widescreen Support

Method

You must have Quake II installed, full installation, and the 3.20 patch installed.

Download aprq2 here (get aprq2_v1.19.zip):
http://maniac.aq2world.com/apr/

Extract it to your Quake II directory. Run aq2.exe, and set all the options according to your preference, but change the resolution to 1024x768. Now quit.

Go to <gameDir>\baseq2, and edit aprconfig.cfg. Find these lines:
set r_customheight "xxx"
set r_customwidth "xxxx"

Change them to set your resolution, being careful to remember that the height setting is the top one. Now find this line: set gl_mode "6"

Change it to "-1". Now find this line:
set fov "xx"

Change it according to your preference. I recommend 100 for 16:10 displays and 105 for 16:9 displays.

Finally, to correct the disappearing weapon bug, create a file called autoexec.cfg. Put this line in it:
cl_gun 2

Now run aq2.exe again.

Screen change

Hor +

1024x768, FOV=90
1024x768, FOV=90
1280x800, FOV=100
1280x800, FOV=100

Surround Gaming support

None known.

Known Issues

There is a disappearing gun issue, but is fixed in the hack.

Condensed detailed report

MGL Classification Hor +
Widescreen method .ini
Resolution support Partial (tested up to 1280x800)
Singleplayer anomalies None
Multiplayer support Full
Aspect ratio support Full
HUD stretch No stretch
Cut-scenes FMVs
FMV correction Stretch
Calculated grade B

WSGF links

http://www.widescreengamingforum.com/forum/viewtopic.php?t=5125

External links

http://www.idsoftware.com/games/quake/quake2/


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