Sid Meier's Alien Crossfire
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Game Information
By: Electronic Arts, Firaxis
Genre: Sci-Fi, 4X Turn-Based Strategy
Release Date: November 1, 1999
Players: 1-7
Version: This report is based on Sid Meier's Alpha Centauri with Alien Crossfire installed. It does *not* apply to Alpha Centauri without the expansion pack. Attempting to play Alpha Centauri in widescreen without the expansion pack will create all kinds of GUI problems that renders the game nearly unplayable, not to mention difficult to exit. More detail about these problems is here.
Sid Meier's Alien Crossfire is the expansion pack to Sid Meier's Alpha Centauri, a sci-fi themed turn based strategy game. It depicts human colonists of several different factions attempting to populate a planet in the Alpha Centauri system, struggling to survive the planet's harsh conditions, building new cities, discovering new technologies, and often clashing with eachother. The expansion pack adds many new features, most notably doubling the number of factions including two powerful alien factions that are perpetually at war with eachother and have little regard for the safety of the humans in the way. Gameplay is comparable to the Civilization series, and is a logical evolution of Civilization II.
Widescreen Support
Method
Go to the gameDir and edit "Alpha Centauri.ini". Insert this line below the [Alpha Centauri] header (*NOT* below the [PREFERENCES] header):
DirectDraw=0
Then, launch the game, and once you are in the game proper, it will use your desktop resolution. Do *not* attempt to play the game in Classic Mode. That will create the same problems that result from not having the expansion pack. If you want to play Classic Mode, you should first change DirectDraw to 1, which forces the game back to its default resolution of 1024x768.Screen change
Pixel based
Surround Gaming support
None known. Widescreen solution may work.
Known Issues
The game has a couple of "fullscreen" items, and there are some minor problems in widescreen.
- For example, the "Book of Planet" screen becomes windowboxed, and the text is misaligned.
- Also, the monument screen is no longer fullscreen, but a borderless 1024x768 window anchored at the bottom of the screen, with the game world visible behind it.
Condensed detailed report
| MGL Classification | Pixel based |
| Widescreen method | .ini |
| Resolution support | Partial |
| Singleplayer anomalies | Minor |
| Multiplayer support | Full |
| Aspect ratio support | Full |
| HUD stretch | No stretch |
| Cut-scenes | FMVs |
| FMV correction | Windowboxed |
| Calculated grade | B |
WSGF links
http://www.widescreengamingforum.com/forum/viewtopic.php?t=12909
External links
Categories: Software | Game | .ini | Pixel based | Grade B | Sci-Fi | Turn-Based Strategy | 4X | Electronic Arts | Firaxis | XHD 1680x1050 | XHD 1920x1200 | 1999


























