War Front: Turning Point
From WSGFWiki
Contents |
Game Information
By: CDV / 10Tacle Studios, Digital Reality
Genre: WWII / Military RTS
Release Date: February 23, 2007
Players: 1-10
Version: Retail 1.0 release
The game is set during World War II with some unique twists. Hitler bought the big one early in the war and technology has leaped forward. This results in a mix of traditional WWII units paired alongside quasi-futuristic weapons such as sonic tanks.
Players have hero units that they can control which posses unique abilities and grow stronger with experience. Players can choose to be the Russians, Germans, or Allies (America and Britian).
This game has Nazis flying around with jetpacks so it is worth a look.
Widescreen Support
Method
Native (.ini for custom resolutions)
To get 1280x720 you need to go into the "run" directory that is located in the root game directory. Open the file "Local Settings.setting" with a text editor and look for the following lines:
stub\screensize\fullsizex = num ****
stub\screensize\fullsizey = num ****
Change to the desired resolution and you are good to go.
Screen change
Hor+
Surround Gaming support
None known. May be possible with custom res
Known Issues
None.
Condensed detailed report
| MGL Classification | Hor + |
| Widescreen method | Native, .ini] |
| Resolution support | Full |
| Singleplayer anomalies | None |
| Multiplayer support | Full |
| Aspect ratio support | Full |
| HUD stretch | No stretch |
| Cut-scenes | Rendered cut-scenes |
| Rendered cut-scene correction | Stretch |
| Calculated grade | B |
WSGF links
http://www.widescreengamingforum.com/forum/viewtopic.php?t=12008
External links
Categories: Software | Game | Native | .ini | Hor Plus | Grade B | CDV | 10Tacle Studios | Digital Reality | WWII | Military | RTS | XHD 1680x1050 | XHD 1920x1200 | 2007


























